![]() Shoot an enemy's projectile just before they fire it. Mince an enemy or its corpse with a grinder or similar hazards.Ĭrush an enemy with a crusher or similar hazards. Shred an enemy or its corpse with a fan or other shredding hazards. Punch (but do not kill) an enemy belonging to heavy or superheavy weight class (or Gabriel). Kill a small enemy with a point-blank Shotgun blast. Kill an enemy by punching its weak point. Shoot an enemy immediately after switching to the Revolver or Shotgun. Hit / Kill an enemy with the Nails scattered from an Electromagnet exploding. Kill an enemy with Nails clustered around an Electromagnet. Kill an enemy with Nails orbiting between 2 Electromagnets. Counter resets if it is not extended by the time the previous combo's style bonus text disappears from the style list. Missed shots that disappear into the skybox do not reset the counter. Bodyshots or shots that hit the level or an object reset the counter. Lethal headshots duplicate the current combo count, but do not add to it (glitch). Land (y) consecutive nonlethal headshots on enemies. Kill an airborne enemy with a ground slam. Kill a big enemy with a headshot (including bosses). Kill a big enemy with a Fist (including bosses). Gain 1 style point per nail up to a total of 90 nails Shoot an enemy filled with Nails using the Electric Railcannon. Score is calculated by total number of coins ricocheted multiplied by 15. Ricochet a hitscan projectile other than the Revolver's primary fire off of (y) Coins chained with a coin from V2. Ricochet a hitscan projectile other than the Revolver's primary fire off of V2's coin or your Coin chained with a coin from V2. Ricochet the Revolver's primary fire off of multiple Coins from you and V2. Ricochet the Revolver's primary fire off of your Coin chained with a coin from V2. Ricochet a hitscan projectile other than the Revolver's primary fire off of a Coin.Ĭhain a hitscan projectile other than the Revolver's primary fire off of multiple Coins. Ricochet any Revolver shot off multiple Coins. Combo attacks (such as shooting core with a revolver) do not count.ĭeflect a Malicious Face's laser attack or a Sentry's bullet back at it with a Coin. Damage from certain types of enemies (such as friendly fire from malicious faces) also counts. Kill an enemy with multiple weapons (not dual wielding or ultra wielding). Make one enemy hit another, or Parry an enemy's attack into another/itself. Kill more than 3 enemies at the same time. Kill an enemy without gibbing it or attacking its weak point.
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